Game
Tsalagi

2 years ago

Made a simple injury animation so we can actually see that damage is being done (screenshot is part of the death animation) Also added more props and prop shenanigans. There is a chance they could fall over at some point, and it might hurt




0 comments

Loading...

Next up

Ah, yes, Grandpa and Grandma's old farmhouse, with a million rooms, basement full of mason jars, and the old '57 Chevy in the garage

I mean, not my Gramma and Grampa, but someone's, right?

Decided to do some work on the save/load. Name, Chapter, and even Total Play Time CORRECTLY FORMATTED Will work on the chapter banners later. Free time formatting code below

Working on battles. A little different than last time, aesthetically, but still the same basic idea

Long awaited weekends lay ahead of us☀

A perfect time to admire the views of Arkana! Build a cozy house on lake shore, cook your masterpiece of a dish, invite some friends to the table and together meet a picturesque sunset🌄

Doing some designing of the main village, mostly so I can get some connections in and get the next part of the opening cutscenes roughed in.

The combat system is already being implemented and there are also some advances with the environment (WIP)

#gamedev #indiedev #godot

Behold my beautiful canoe!

Lots of modeling the last few days. Got some houses made, remade some of my terrain blocks (rebuilt the harbor), and started on the NPC models. Also worked on the battle system and the follower system, now with 1/10th the code but 10x more efficient

New to Legion Hearts? Here’s what the game is all about.

Today's accomplishments include a rather smooth state machine, a functioning opening cutscene, and name input. It's not pretty, but there aren't any bugs