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Callistbery
1 year ago

Making a custom chain system using Physics Constraint Components. This allows me to set a specific number of desired chain parts and adding any desired physics actor to be attached to its end. It was a bit tricky but worth it definitively. WIP




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I've worked on effects improvements recently. Smoke and dust particles are volumetric now - which interacts with lighting better and brings a feel of depth. No extra performance cost.

randbundle.dev/effects/particles

I've released a web-based particle systems bundle. Try them out, get the files and source code for you to freely reuse and modify. Let me know any suggestions and particles you want for me to include

This is Callistbery

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

'Tao-Koi' Asian-inspired project I made on my Minecraft server. Future expansions are planned.

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

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I've made a volumetric shader for local fog and smoke. Density variation was really challenging to make but I got a good result after some hours and tricks.

Craftsman's Nodes update - including 3 new procedural materials: clay, bone and glass.

Check out this product: https://blendermarket.com/products/craftsmans-nodes

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Our Discord community is now available, join us to follow dev news, share feedback and have fun - see you around!

https://discord.gg/jkXyTYud9V