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Next up
I've made a volumetric shader for local fog and smoke. Density variation was really challenging to make but I got a good result after some hours and tricks.
I've released some texture maps for shaders and assets creation. Use them for free, no credit required! Let me know any suggestions.
Items, water bodies, hand slots, better lighting and effects, dynamic weather, physics upgrade, console commands and many more on BetaTest 0.4 - now available for supporters and beta testers.
Check out the changelog here: https://www.heavenly-roads.com/projects/Callistbery/releases
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Screen shader to display images, animated sprites and video media. Damage interaction and on / off states. These are CRT-styled but any type of screen can be made from the base shader.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
heavenly-roads.com 'Heavenfall' - 5.8 update
randbundle.dev/effects/particles
I've released a web-based particle systems bundle. Try them out, get the files and source code for you to freely reuse and modify. Let me know any suggestions and particles you want for me to include
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
March 15, 2025
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