Making in Blender The Fallen, one type of enemy for my game, developed in UE5.
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Hey everyone! Taking you from Blender to Unreal, here's an inside look at my process for crafting ruins and dilapidated buildings in Lobo.
Happy #screenshotsaturday! Introducing new weapons, each bringing unique attacks, skills, and abilities to combat. Stay tuned for more epic gameplay teasers! 🚀🎮
Hey everyone! Who doesn't love Easter eggs in video games?
Lobo will be packed with tons of hidden surprises waiting to be discovered! 🐣🎮
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Hi Everyone!
Meet 'The Fallen' in Lobo, a seemingly weak enemy with a dangerous bite. Press the right button to avoid its attack—every encounter, different outcomes! 🎮👾
Happy #screenshotsaturday! Just tinkering with a new inventory prototype for my game, Lobo. Inspired by The Last Of Us, it's got a cool transition. Curious to hear your thoughts! 🎮
Hey everyone! A glimpse into my process of creating a model in Blender, texturing it in Substance Painter, and bringing it to life in Unreal Engine for my game, Lobo.
Hi everyone!
Exploring diverse animations based on object positions. Adding a touch of variety to elevate the visual experience! 🎮✨
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