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Game
Pocket Fighter EX
4 years ago

"Marc, how is the rollback system implementation going for #PocketFighterEX?"

It's... going... to the moon?

#gamedev #fgc




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We've changed the target platform to MS-DOS. This cannot be undone. #gamedev

Here's a fun weekend post. A while back I tried to animate Ryu in his new Street Fighter 6 costume in NeoGeo Pocket Color style. I quite like the result! (This will NOT be featured as a costume in PFEX though, I did it just for fun.)

"Hey Marc, how's rollback netcode coming for Pocket Fighter EX?" ............. At least it's holding 60fps?...

On the off chance that the new #KOFXV character was Kasumi, I colored her KOFR2 sprite. That wasn't the case, but I figured I would share it anyway. #NGPC #KOF #NeoGeo

Sometimes it be like that... (I hate Unreal physics) #gamedev #unrealengine

🔴LIVE! Let's make more bodyparts! (For enemies to blow up into.) + Overview on how I did the Flash and Hit Stop. Weekly update starts NOW! 🔷 https://www.twitch.tv/marcdwyz 🔷 https://youtu.be/Wj6Z1SHu-JI

Sometimes it's just cool to put the game in slowmo and see what it looks like.

#UnrealEngine #gamedev #MegaMan (60fps video link in replies)

Slide Brake by reversing direction, like many Mega Man games, but also PRESS UP to Slide Brake without changing direction! #gamedev #UnrealEngine5 #MegaMan

Hit Flash, with bonus Hit Stop on charged attacks! 💥 (Also trying a new video format to help with GameJolt's apparent 30fps max video quality. Hope it comes out OK.) #UnrealEngine5 #megaman

3 years before Pocket Fighter EX I made a sprite of Kazuya in Pocket style. I touched it up just a little bit for this post.