
"Marc, how is the rollback system implementation going for #PocketFighterEX?"
It's... going...
Next up
Experimenting with Screen Shake and vibration causing Mega Man to loose some footing.
The wavy background effect can do both directions, even at the same time. (FPS is low because it's playing in Editor.)
Yesterday was Chun-li's birthday! So here's some animations I've been working on for when it's Chun's turn to get added to Pocket Fighter EX. (plus a bonus SF6 sprite!)
The item animations stay in sync always, no matter where, when, or how many spawn.
(60fps version in replies.)
Managed to figure out how to apply palettes to low color sprites in #UnrealEngine5. The flashing ones are randomizing their palettes every frame.
Still working on an easy to edit palette data system, but it works!!
BIG ANNIVERSARY UPDATE!!
It's been a very difficult year. The paralysis, which I am still recovering from, and the medical bankruptcy that followed. In spite of that progress was made, maybe not as much as I'd like, but look!
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