Next up
The purple makes the particles stand out more... picking dirt colors for all 9 circles in going to be hard.
Started on some animation and map decor. It's time to put this man to work.
Compiled some new graphics for Devil's Ranch, as well as upgraded the particle system. The ground color will change depending on which circle of hell you're currently farming...
It's time to put our guy to work...
World border graphics and autotiling for soil that's ready for planting.
More graphics work for Devil's Ranch, our muddled man of the malbolge now has a little shack to rest his oversized head.
Inventory system is up and running, now preparing to add a variety of plants and randomly generated map elements.
Even in hell you need a place to sleep.
Started work on character art for Devil's Ranch, this is the poor farmer that players will be subjecting to manual labor in the pits of hell.
A new auto-tiling algorithm is in place for tilled soil, as well as some new world border tiles to give the map a definite sense of scale.
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