Next up
World border graphics and autotiling for soil that's ready for planting.
Started on some animation and map decor. It's time to put this man to work.
The purple makes the particles stand out more... picking dirt colors for all 9 circles in going to be hard.
Even in hell you need a place to sleep.
Compiled some new graphics for Devil's Ranch, as well as upgraded the particle system. The ground color will change depending on which circle of hell you're currently farming...
I made a game for Ludum Dare 46: L I F E G R O W T H Guide a small being to maturity through minigames in this micro-adventure. https://gamejolt.com/games/lifegrowth/488010
Barebones new inventory system is up and running, fixed some bugs with the limited grid system and prepared to start adding plants.
Working on pulling together the current set of graphics to start building out the maps and basic mechanics.
I think this poor guy needs to join the farmer's union.
Started work on character art for Devil's Ranch, this is the poor farmer that players will be subjecting to manual labor in the pits of hell.
A new auto-tiling algorithm is in place for tilled soil, as well as some new world border tiles to give the map a definite sense of scale.
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