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Sonic and the Mayhem Master
4 years ago

Meet the petrol pumping robot in Mekanikko, Fizzler!

Since this would be the first chapter, I want to make sure that players are adjusted to the red bullet mechanic, and what better way to do that with a robot that shoots gas bubbles and barrages




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Next up

New main menu for better optimization and reduced memory size.

Meet Oozie the Slime Rattler

Its amorphous body consists of a cuboid brain in a shape of a die. This solid core decides its attacks by randomly rolling a number. While they are trivial, they can pack a deadly punch if one is not prepared.

Preview of the first chapter's theme and motif.

I also fixed the issue with the jumping, and I added a feature where players can disable the overworld cursor (not the battle cursor). Also, Hornette's bullets are now slower

Deltarune x Sonic

I'm kinda proud of this one

Thinking about drawing Metal sonic as Spamton, how can I not? they got the same nose

My apologies for the lack of posts in here. I'll be planning to move this game to a new page for Mekanikko, while maintaining this page in its final state for Mayhem Master.

Preview of the new main menu in Mekanikko. To be honest, this is more simplified than the previous menu. However, this consumes less memory size and it is more optimized than the last.

Hey guys, I'll be taking a break for a while.

Drawing commissions to keep myself afloat while handling my thesis in my university. I hope you guys understand. I'll be seeing you all in the next build.

Working on the new Chapter One in Mekanikko. Here's a preview of these upcoming colorful characters that you'll meet in the future!