
Next up
Here's the new enemy so far. I only made her idle animations, so I'll be moving onto her attacks. This little gal is Accelyte, a traffic enforcer. She can also cast incantations, as her hand signals can do more than what it usually do.
Meet Oozie the Slime Rattler
Its amorphous body consists of a cuboid brain in a shape of a die. This solid core decides its attacks by randomly rolling a number. While they are trivial, they can pack a deadly punch if one is not prepared.
Hey guys, I'll be taking a break for a while.
Drawing commissions to keep myself afloat while handling my thesis in my university. I hope you guys understand. I'll be seeing you all in the next build.
SQUARE UP 'CAUSE I'M TIRED OF WAITING
Preview of the first chapter's theme and motif.
I also fixed the issue with the jumping, and I added a feature where players can disable the overworld cursor (not the battle cursor). Also, Hornette's bullets are now slower
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
New main menu for better optimization and reduced memory size.
Working on the new Chapter One in Mekanikko. Here's a preview of these upcoming colorful characters that you'll meet in the future!
Lucky Tower Ultimate is a chaotic, comedy roguelite. Escape from an incredibly dangerous, randomly generated tower in a slapstick adventure that looks like a cartoon and feels like a joke. Slashy slashy!
Wishlist the game now: https://bit.ly/LuckyTowerUltimate
Preview of the new main menu in Mekanikko. To be honest, this is more simplified than the previous menu. However, this consumes less memory size and it is more optimized than the last.











1 comment