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3,547
Game
Sonic and the Mayhem Master
3 years ago

Meet the petrol pumping robot in Mekanikko, Fizzler!

Since this would be the first chapter, I want to make sure that players are adjusted to the red bullet mechanic, and what better way to do that with a robot that shoots gas bubbles and barrages




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Next up

New main menu for better optimization and reduced memory size.

Working on the new Chapter One in Mekanikko. Here's a preview of these upcoming colorful characters that you'll meet in the future!

Preview of the first chapter's theme and motif.

I also fixed the issue with the jumping, and I added a feature where players can disable the overworld cursor (not the battle cursor). Also, Hornette's bullets are now slower

This week's #FanArtFriday celebrates Sonic.EXE!

Complete the quest and you'll get a Sonic pack!

Preview of the new main menu in Mekanikko. To be honest, this is more simplified than the previous menu. However, this consumes less memory size and it is more optimized than the last.

Bat? Hedgehog? Batgehog?

Just shadow 🌒

I didn't have internet to be able to publish it in time :(( But here was the drawing of day 3 #bat.

Here's the new enemy so far. I only made her idle animations, so I'll be moving onto her attacks. This little gal is Accelyte, a traffic enforcer. She can also cast incantations, as her hand signals can do more than what it usually do.

Meet Oozie the Slime Rattler

Its amorphous body consists of a cuboid brain in a shape of a die. This solid core decides its attacks by randomly rolling a number. While they are trivial, they can pack a deadly punch if one is not prepared.

I guess everyday is a Friday when it's a #FanArtFriday! This one's my most recent art of Majora's Mask

My apologies for the lack of posts in here. I'll be planning to move this game to a new page for Mekanikko, while maintaining this page in its final state for Mayhem Master.