2 years ago

minecraft in scratch with rtx releasing tommorow, watch out for it




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Stress testing the pathfinding engine after i did some work on optimization. I also felt like it was needed to change the order at which each node pathfinds, therefore making the ones closer to the destination go first. Implementation coming soon!

Rate (not good at pixel art)

Has anyone heard of The Sounds Resource? If not, i just discovered it seems like it'll be a HUGE help with game sounds. I can literily just skip the whole sound design step if i'm making a fan game. Which i am. Idk. Check it out: https://www.sounds-resource.com/

SGI-STRIKE REMASTERED - WEAPON DEMO

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First Shockwave 2 project ever has been remade.

Trying my hardest to get a working alpha build out soon. (turn volume up)

A* Pathfinding, which is a form of pathfinding designed to be a more efficient solution, is what you are looking at right here. Or, to be more specific, node based A*. (Continued in article)

Death animations and blue torch.

Gonna start working on some A* pathfinding soon for my upcoming Halo game, wish me luck :D