Next up
Showcase of the old version of H:FE. This is NOT what the final product is going to be like, this was more of a test project so i could see the direction i wanted to go in. Only the good parts of this will be ported to the real game. Any thoughts?
This is Vortex, a very wip local multiplayer game.
The main focus is to be a mayhem kind of game, with easy outplay and strategy options.
I got this idea after some discussion with a friend and evolved it a little more (Read article)
Trying my hardest to get a working alpha build out soon. (turn volume up)
New Shockwave 2 Optimization and Bug fix update Overhaul 1.4
Gonna start working on some A* pathfinding soon for my upcoming Halo game, wish me luck :D
Rate (not good at pixel art)
A* Pathfinding, which is a form of pathfinding designed to be a more efficient solution, is what you are looking at right here. Or, to be more specific, node based A*. (Continued in article)
I've been working on this for awhile, might turn it into a game. Perlin noise terrain, skybox, and AI enemies soon!
Has anyone heard of The Sounds Resource? If not, i just discovered it seems like it'll be a HUGE help with game sounds. I can literily just skip the whole sound design step if i'm making a fan game. Which i am. Idk. Check it out: https://www.sounds-resource.com/
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