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Has anyone heard of The Sounds Resource? If not, i just discovered it seems like it'll be a HUGE help with game sounds. I can literily just skip the whole sound design step if i'm making a fan game. Which i am. Idk. Check it out: https://www.sounds-resource.com/
SGI-STRIKE REMASTERED - WEAPON DEMO
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First Shockwave 2 project ever has been remade.
Trying my hardest to get a working alpha build out soon. (turn volume up)
A* Pathfinding, which is a form of pathfinding designed to be a more efficient solution, is what you are looking at right here. Or, to be more specific, node based A*. (Continued in article)
Death animations and blue torch.
Gonna start working on some A* pathfinding soon for my upcoming Halo game, wish me luck :D
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