Game
Muppy Muddington Tale

3 years ago

Mini Update for a belated Valentines day: Progress is still going good, gonna try and finish up a quick tech demo for release the 26th. Also trying to practice facial expressions for the characters to feel more silly and fun, here's few using Monotious.




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I'm going to try to get a new demo out soon, the prologue is roughly %75 complete, it's technically beatable other than boss fights, bonus levels, the sub area, and some cutscenes, it really needs some major touch ups though(especially Heatway Desert).

Finally re-did the designs for the main trio in my new style.

Redoing the world map to be less linear, really liking how it's turned out so far. Still W.I.P. Obviously

Tried to practice drawing some more with a certain hedgehog.

Progress is going smoothly once again, my attempts at animating the cutscenes are still...not good, but I am learning.

Alright, got things flowing a little better already, still obviously very early but overall starting to shape up really well IMO.

Thinking of trying for more of a 2.5d style, only major issues is that slopes are a pain in the butt to do, and I'll have to rework most(if not all) of the original code since the demo(which I'll have to do anyways), and the cutscenes will be harder to do

Merry Christler! And a Happy Mew Years!

Happy Crisis

Still tryna figure out GMS2's sequence editor. Doing a quick test animation to get a feel for Monotious' more complicated movement. I also included some other random extra stuff at the end. Not as good as I would have hoped, but I'm still learning so eh