Next up
Happy Crisis
Thinking of trying for more of a 2.5d style, only major issues is that slopes are a pain in the butt to do, and I'll have to rework most(if not all) of the original code since the demo(which I'll have to do anyways), and the cutscenes will be harder to do
Finally re-did the designs for the main trio in my new style.
I am still working on this game in my free time. I'm sorry for the lack of updates, as things have been very busy for me lately. I should have some more free time now that I'm done with school, and still hoping for a December release if all goes well.
Progress is going smoothly once again, my attempts at animating the cutscenes are still...not good, but I am learning.
Merry Christler! And a Happy Mew Years!
Alright, got things flowing a little better already, still obviously very early but overall starting to shape up really well IMO.
Redoing the world map to be less linear, really liking how it's turned out so far. Still W.I.P. Obviously
After several shipping delays *it* has arrived DUN DUN DUN!!!
I'm going to try to get a new demo out soon, the prologue is roughly %75 complete, it's technically beatable other than boss fights, bonus levels, the sub area, and some cutscenes, it really needs some major touch ups though(especially Heatway Desert).











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