Next up
Alright, got things flowing a little better already, still obviously very early but overall starting to shape up really well IMO.
Concept art for the first mini boss Ally Gater, I really like how she turned out.
Redoing the world map to be less linear, really liking how it's turned out so far. Still W.I.P. Obviously
I'm going to try to get a new demo out soon, the prologue is roughly %75 complete, it's technically beatable other than boss fights, bonus levels, the sub area, and some cutscenes, it really needs some major touch ups though(especially Heatway Desert).
Gave him a striped shirt and some spikier hair.
Wanted to try my hand at digital painting, I like how it came out.
After several shipping delays *it* has arrived DUN DUN DUN!!!
Haven't finished Muppy's redesign, but I did get around to animating the new redesigned Lilly some.
Thinking of trying for more of a 2.5d style, only major issues is that slopes are a pain in the butt to do, and I'll have to rework most(if not all) of the original code since the demo(which I'll have to do anyways), and the cutscenes will be harder to do
Progress is going smoothly once again, my attempts at animating the cutscenes are still...not good, but I am learning.











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