Game
Immortal Sins
8 years ago

Minor notice for the Northbridge Mantis server.


A minor thing, but I do need to post this.

Microsoft (since it’s hosted on Microsoft Azure) will be suspending my server for maintenance on December 4th, 2017. The server won’t be available until some time in January 2018. During that time, both the bug tracker and the eManual will be unavailable. Immortal Sins isn’t affected by this. If you have any bugs to report, please report them now.



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Something something... Stuff that I worked on.

Jump List returns in the next update.

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.

A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.

Waz zis? An overhauled map? Yes. Coming soon.

It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.

Who did this?

Taking the wraps off. For real this time.

Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.