20 days ago

My current project


- The Backrooms Conundrum

In this survival/puzzle multiplayer FPS game, players are trapped in “levels”

known as labyrinths, they are known as “backrooms”. To survive and get out of this

dangerous place, they will have to solve complex puzzles while avoiding traps and

creatures that await them at every turn. Players can choose to work

together to find a way out.


- FNAF Multiplayer

In this horror survival game, you are a team defined between 4 and 8 players, there are

two teams, the goal is to survive all night as a security guard, however 1 or

2 players will be as animatronics, their goal is to kill all the guards before

the time runs out (Dead by Daylight)


- Survival Panic (Provisional name)

This game is a direct reference to Zombie Panic! Source, I was granted permission by the

developers of the game to make a similar project on Unreal Engine 5 with the support

of the entire community of the game.

Zombie Panic! Source is a cooperative first-person shooter mod

of Half-Life 2, a survival horror game. It is the sequel to the Half-Life Zombie Panic mod.

Set in the middle of a zombie apocalypse, players start as a small group

of survivors trying to stay alive. Each map will have its own objectives to complete

and win the round or survive for a certain amount of time.

~ Gameplay

At the start of each round, players can choose to join the human team or

volunteer to be the first zombie. If no one volunteers, the game

will randomly choose a zombie and the game will begin. The goal of the starting zombie is to kill

the humans while the human goal is to stay alive as long as possible,

to complete objectives or even eliminate all zombies. The problem is that

when a human dies, he simply joins the ranks of the undead, now ready to

finish off his former living teammates. Humans cannot tell, thanks to the

player list, who is alive and who is undead.

Eventually, there will be only one survivor left standing if all goes

wrong, his back to the wall facing the animated corpses of his former

allies. In a survival round, the zombie team only has a

set number of reinforcements (lives), and when a zombie is killed, it loses

a life from the meter. However, when a human is killed, it gains 1 life. When the

zombies run out of lives, the remaining survivors win the round by killing the

remaining undead on the map. In objective rounds, zombies get an unlimited

number of lives while humans must complete a variety of map-based

objectives to win.

and one last project that I can't talk about here.



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