So, after some experimentation and some help, I have improved the compression engine of Northbridge. Aside from the minor space savings, it’s far more efficient and faster. This is a nice upgrade until I introduce the next addition to the platform.
Next up
Who did this?
It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.
Overhauls on the way.
Added achievements. Because why not?
A small teaser for the next tech test.
While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.
Time for a bit of shenanigans: RPG Maker MV running on top of Tauri! This more future proofed framework means better performace and smaller file sizes. It does require some re-work in the engine, but it could lead to true cross-platform games.
A small teaser for the next update.
Added a simple audio system to the launcher.
Enjoy a nice dish, get a nice buff. What's not to like?











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