
Next up
work in progress - card tags and labels implementation. goal - different card groups to achieve additional play options and synergies.
#screenshotsaturday and demo updated - now available a new scenario goal and a few more cards
Play @pm-studios
' Bandit Trap Open Beta!
Grab your rocket chairs, vacuums, and toilet tornadoes! Report one more time for our final beta! Live through March 23rd 6 am CET.
Complete quests based on the game!
Play the beta: https://bit.ly/BanditTrapBeta
Some tests for different tokens. Next step in this direction: practical token usage as markers and abilities on the map
BIG NEWS: Your Bandit can wear a Game Jolt hat and shirt in Bandit Trap!
Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta
It ends on March 23rd at 6 am CET!
Now some cards can have additional effects while in your deck:
- some trophies are more valuable; you may want to keep them
- and some wounds are even worse
This week's Fan Art Friday celebrates Bandit Trap! Accept the quest in your quest log to get started.
Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta
Working on an ability that allows movement to a wider range of tiles in one turn. The current selection for 'available to move' isn't working out for this (it's a mess).
Some WIP iterations:
















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