Game
Through the Thorns and Curses

1 year ago

New enemies are in development, inspired by the word Thorns in the game's title.

They will force the player to discard cards (roots) and defend by returning damage (thorns).




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Publishing time - some screenshots updates:

- light changes

- player pawn with bow and arrow

- minor UI changes

work in progress - card tags and labels implementation. goal - different card groups to achieve additional play options and synergies.

New ability for additional diagonal movements. The way to avoid problems and save time

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Now some cards can have additional effects while in your deck:

- some trophies are more valuable; you may want to keep them

- and some wounds are even worse

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Big rework for map generation - considered edge cases, removed repetitions, added custom map 'rules', and added an option to create gaps in the game map with some environmental features and i cannot find knife emoji, only this one -

Working on an ability that allows movement to a wider range of tiles in one turn. The current selection for 'available to move' isn't working out for this (it's a mess).

Some WIP iterations:

Our first post is a gif because we are BRAVE It's not moving in the preview but here we goooooo

#screenshotsaturday and demo updated - now available a new scenario goal and a few more cards