Game
Voxel Fight (OLD)
6 years ago

New release coming this weekend, more characters and an intro scene. Also redid a bunch of back end stuff using Unity's new prefab system, pretty cool once set up.




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Next up

New characters and intro sequence

Some new Art in the level and other fun changes. Next major milestone is implementing the final feature, rotating levels. I got them working, but there's...bugs.

What do you think of the water dragon?

Check it out!

Just been working on some odds and ends. Next up? Cues for when someone has a powerup.

pushing a new release, 2.2 that change the controls for keyboard for START = Return button and ATTACK = 'f' key. I hope to have a settings screen in a few weeks that'll give the player more control here.

Bringing wall climbing back! Preview image here, and of course always check out "Chambers" for the original prototype with wall climbing.

Wall climb implemented and the semi-working. If the ball is on the complete opposite wall, the computer currently doesn't know how to handle the situation, which is my next AI issue to address. Adjacent walls are a-okay tho.

Last release 5/5 borked keyboard controls on the UI. Next release will fix. Controllers still work fine (main way to play)

Added new ways for the player to know who has the ball, trying out a new scoreboard layout, and much more!