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4 months ago

New update for my Spectator Camera: It now detects object collisions and dynamically adjusts the focal length for better framing. Check out this extreme case where the action happens right next to a wall! #GameDev
#UE5 #IndieDev #LoboGame




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Testing the audio message system in #LoboGame, triggered by different sources like quest givers, interactable objects, NPCs, and environmental triggers. ๐ŸŽง๐Ÿ”Š #GameDev #IndieDev #UE5

Testing out the new sliding door system with smooth animations for #LoboGame. ๐Ÿšช๐ŸŽฎ

#GameDev #IndieDev #UnrealEngine

Introducing quick access to Heavy Attacks for crowd control in Lobo! โš”๏ธ But there's a catch: these powerful moves consume stamina. Use them wisely and strategize before engaging in combat! #LoboGame #GameDev #IndieDev

Happy Video Game Day! ๐ŸŽฎ

Celebrate by completing our quests!

(They'll be in your quest log until September 19th.)

Blocking out the design for a new level and running tests in Unreal Engine for my game Lobo. Excited to see how it all comes together! ๐Ÿšง๐ŸŽฎ

@GabrieleGiuseppini has added exclusive Floating Sandbox avatar frames, stickers, and backgrounds for all of you!

Set sail to the shop and collect 'em all! https://gamejolt.com/#shop

#gjbroadcast

Why are headshots so satisfying?

Itโ€™s the perfect balance between risk and reward.

But be carefulโ€”in Lobo, a missed shot means trouble. The noise and enemy reactions will alert nearby foes! ๐ŸŽฏ๐Ÿ”ซ

Perfect your timing, and a successful parry will be your reward! โš”๏ธ #GameDev #IndieDev #LoboGame

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Happy #screenshotsaturday! ๐ŸŽฎโœจ Check out the first version of the seamless transition from comic to realistic style during gameplay in my game Lobo.