Hmmm, tried adding the speed offset to the rain splash area and it made no difference?
Oh well. I think that's enough weather, on to something else now!
Next up
Hmm. Attack movement (for spells) set attacks to use if runSysTimer mod 10 == 0, instead of the if alreadyHit == false, to run the collision code.
Seems to work I should probably experiment to see how infrequent I can be with the trigger.
Ok, got some tile variations on the Beach, but it's just RNG. I need to work out some patterns and use those instead. I had some with little bits of grass but they looked bad.
Also added Shells and Glass Bottles.
Now I have Fireballs!
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Got around to adding some blending between the Beach and Desert now i should probably populate the Beach with some things to make it a bit nicer to look at!
Will do tile variants like I have for Grassland, but I'd like objects to interact with too.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Hmm, trying particles with my magic system. I don't think they really work with the Static Shocks spell.
Also adding a lighting effect, but it doesn't apply to the particles.
I tried, but the offset isn't updated Hmm.
This week's #FanArtFriday celebrates Pizza Tower! The game's 2nd anniversary is on January 26!
I now have Magic!
kinda.
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