1 year ago

No idea why that bug happened (gif 2), but I've now got landing effects timed correctly!
Splashes on objects and snow generation is synced up!

Snow gen is set to every 2 seconds, but I might change it to be once every tick...


Hmmm, tried adding the speed offset to the rain splash area and it made no difference?
Oh well. I think that's enough weather, on to something else now!



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Hmm. Attack movement (for spells) set attacks to use if runSysTimer mod 10 == 0, instead of the if alreadyHit == false, to run the collision code.

Seems to work I should probably experiment to see how infrequent I can be with the trigger.

Ok, got some tile variations on the Beach, but it's just RNG. I need to work out some patterns and use those instead. I had some with little bits of grass but they looked bad.

Also added Shells and Glass Bottles.

Now I have Fireballs!

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Got around to adding some blending between the Beach and Desert now i should probably populate the Beach with some things to make it a bit nicer to look at!

Will do tile variants like I have for Grassland, but I'd like objects to interact with too.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Hmm, trying particles with my magic system. I don't think they really work with the Static Shocks spell.

Also adding a lighting effect, but it doesn't apply to the particles.

I tried, but the offset isn't updated Hmm.

OMGOSH Someone just subbed to me on #Kofi!

Thank you so much for your T2 membership Jana, I sincerely appreciate your support!

It will really help me out a lot!

This week's #FanArtFriday celebrates Pizza Tower! The game's 2nd anniversary is on January 26!

I now have Magic!

kinda.