Game
Immortal Sins
10 years ago

November 27th Update


An update was released for Immortal Sins.

Game:
-Minor Fixes
-UI Adjustments
-Added a splash screen (skippable with Space/Z).

Launcher:
-Code and Graphical Overhaul
-Added the following features (public beta):
—Auto-Backup
—Diagnostics
—Options (currently it has the option to always skip the splash screen).

Installer:
-Pretty much a complete rewrite (Hopefullly this will fix the .NET Framework issue).
-Added a install location reference on the PC’s Registry. It will be used by a patcher in the works (I will provide info when I have it presentable).
NOTE: Due to changes in the upgrade code, it will no longer update the game if you installed version D0.10 (0.10.2015.1008) or older. Uninstall the old version before you install this (you do not lose your progress).

Misc:
-Changed the versioning a little.

Known issues:
-Restore and Delete Backups, along with the Options menu do not work.
-Save Manager does not update the availiability of the Quick Load after changes on the save folder. Restart the launcher after using it.



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Done some improvements to the backup system. Even added an icon to let you know that it's working.

It's a bit early, but I have something cooking. Keep an eye out.

A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

It's still pretty early work, but I am working on making the UI more dynamic and sleek. Including faces changing depending on their HP.

Waz zis? An overhauled map? Yes. Coming soon.

Jump List returns in the next update.

Added a simple audio system to the launcher.

Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.

It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.