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36
Game
Through the Thorns and Curses
1 year ago

Now big opponents can completely break your shield




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Publishing time - some screenshots updates:

- light changes

- player pawn with bow and arrow

- minor UI changes

Some tests for different tokens. Next step in this direction: practical token usage as markers and abilities on the map

New ability for additional diagonal movements. The way to avoid problems and save time

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Now some cards can have additional effects while in your deck:

- some trophies are more valuable; you may want to keep them

- and some wounds are even worse

@koffeecup is a Jolter to Watch and the developer of Hoomanz!, a stealth-adventure game packed with coziness and humour featuring non-combat gameplay & family-friendly content! Follow @koffeecup before the quest ends and you'll get Coins!

work in progress - card tags and labels implementation. goal - different card groups to achieve additional play options and synergies.

Working on an ability that allows movement to a wider range of tiles in one turn. The current selection for 'available to move' isn't working out for this (it's a mess).

Some WIP iterations:

Welcome @pracystudios to Game Jolt!

They're the developers behind Nocturne, a Rhythm RPG inspired by Chrono Trigger and Undertale, where every enemy has a unique song, which you defeat by playing notes Guitar Hero style.

#screenshotsaturday and demo updated - now available a new scenario goal and a few more cards