Having fights between them is not necessary, in this case.
I'm also removing Levels in Buildings, for now.
Let's keep it simple.
Maybe later, who knows.

NPCs trained in Academy will know that they are part of your team now.
Having fights between them is not necessary, in this case.
I'm also removing Levels in Buildings, for now.
Let's keep it simple.
Maybe later, who knows.
Adding some Tooltips for NPCs.
And for some reason, to train troops is completely free... It's time to fix that. And to give to UI a better look.
A small improvement: ''NPCs sight attached to their heads and not to their root.''
This will be nice to have when they are patrolling/guarding some position.
Quick update: A second building is refreshed!
The Cryptmaster Anniversary Update is here!
@akuparagames saw that players loved the in-universe card minigame "Whatever." So for this update, they've put more effort to make it its own Roguelike game mode!
Try the FREE DEMO: https://bit.ly/CryptmasterSteam
WIP - What do you would like to see next?
Let Them Come: Onslaught by @Tuataragames has come to Game Jolt!
Celebrate by completing our quests!
Play the FREE demo of Let Them Come: Onslaught on Steam: https://bit.ly/LTCOdemo
I don't dislike it... the moving dead NPCs... maybe next time.
Today was a day dedicated to Tooltip. Remains ugly as hell but it's working. And that's good, for now...
Next, I'm going to add tooltips for troops in academy as well.
The Button Effect – @Frycandle 's minimalist first-person puzzler inspired by The Witness, The Talos Principle and The Beginner's Guide, is coming to Steam!
Play the demo and wishlist the game now: https://bit.ly/thebuttoneffect
NPC Patrol/Guard Position (haven't decided how I'll call it yet). He may run after you, but not too far.
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