Oh bugs..Bugs can be so funny! Interesting bugs where blocks spawns increase exponentially when reloading checkpoints. Bugfix in progress! XD
https://www.youtube.com/watch?v=Wmch0XeinoE&ab_channel=AmbercrownGames
Next up
I've been playing Superliminal, a perspective game where you can change the scale of things to traverse different obstacles! It has a level editor, where you can import your own 3D models! Can't recommend this game enough!! https://www.youtube.com/watch?v=B9-rfwEb84Y&ab_channel=PillowCas…
BUGFIX Hi! We've been fixing one game breaking bug where pressure plates breaks if spamming jump or quickly placing and removing blocks over and over, as well as issues where multiple things rest upon the pressure plate. >>> More in comments >>>
What's up? Alot of things have been happening lately, he project now has a programmer on board! The focus for the programmer will be: * Complex bug fixes * Performance Optimization * Code Cleanup STEAM DEMO coming sometime in February/March /Robin
William Afton | Five Nights at Freddy's : Witness
Playing around with some cool bubble effects! 🤩 https://www.youtube.com/watch?v=0fqUGvk-s9Y&ab_channel=RobinAndb… Credits to the amazing tutorial of Dean Ahsford <https://www.youtube.com/watch?v=_V6oRmKfDQs&ab_channel=DeanAshfo…> More artsy stuff is coming for the game! Stay tuned!
Portal gun from portal story mel Dooone soft - blender and substance painter
Happy Halloween! Gonna scare your friends? Do some trick or treat? Dressing up? :D Have a great weekend! Stay tuned for more updates on the game! #OneMoreExperiment_Game
We're aiming to release the STEAM DEMO sometime in the middle of February/ beginning of March! Please help us spread the word! In the meantime we're finishing up the SteamWorks registration process! #OneMoreExperiment_Game #ControlTheElements
textures in the process (done on my gj)
Throwback to our/my first more serious game project, Binary Sparks, which started 2014.
* With similar mechanics to OME, it can be seen as the predecessor to it.
* The main mechanic revolves around weather effects, colors and shifting dimensions.
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