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1 year ago

Ok I set it up, so lets see how this goes. Chunks now each have their own Cloud Particle, so I can change their opacity independently. I don't think this should effect performance...


It only updates at the start of each particle cycle, so I'll probably change that to check player position and update once every second instead.



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Need to find time to do this!

If you see this, post a bird.

I...I think the Fish Pond is working...

Madeline is the main protagonist of the mountain climbing platformer, Celeste. The game has been praised for its visuals, gameplay, and introspective narrative. The game's creator Maddy Thorson confirmed that Madeline is trans in 2020.

Woop!

animating my forever wip

Wa-hooo!

Thanks to my nephew I finally got my Lucky Shiny Koffing!

SO HAP

HECK

and I must stress this

YEAH!

Building Menu rework is DONE.

Correct indicators for placing and moving stuff, code cleaned up, redundancies removed, duplicate code turned into a script for reuse.

Dive into the cozy post-apocalyptic open world of Critter Cove!

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Wishlist the game: https://bit.ly/CritterCove

It's not as good as when the player fishes, but NPC's can now fish in Fishponds. I need to set up some more variables to get the bobber to bob and to let them be able to cast the line.

Also animate the water...maybe add shader?

That's tomorrows job.