2 years ago

Ok, Moving Doors on Houses is done I think. Even got a nice error wiggle, to let you know you can't move a door off a wall.

Next I need to finish reworking the ground check so I can let you move Furniture. Think I'll just make you need a free valid space.


Probably not worth the effort to do a system for swapping 2 furniture locations, it's easy enough with walls and doors since they're the same size and have limited locations.

Trying to swap a 3x1 bench for a 2x2 Grindwheel is too much for me to wrap my head around.

Also, updated the Control Orb sprite! I realised it didn't take up the whole sub-cell so walking behind it looked weird.
Didn't like how tall it was after, so I halved the height. I also animated I shine on the orb, but I'm not sure when that would run



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YUS!

I've been after this for AGES!

Stop it.😭

Stop with the random shiny lickitongues!!!

New Pokymans cards i got!

Particularly fond of the Togepi one!

Madeline is the main protagonist of the mountain climbing platformer, Celeste. The game has been praised for its visuals, gameplay, and introspective narrative. The game's creator Maddy Thorson confirmed that Madeline is trans in 2020.

I don't have a cat, but I have a couple cat rugs!

#CatDay

Here's more incredible art that Jolters made for #GameJoltColors25!

There's still time for YOU to enter!

Artists and posts linked 🔽

New AoE spell sprites.

I think the Fire one needs something in the middle, and they all need particles. Kinda want the Ice one to look more like it's growing rather than just moving.

But these will do for now!

Thank you to everyone that gave me Charged Stickers last month!

You are all amazing and I can't express my gratitude enough!

Dive into the cozy post-apocalyptic open world of Critter Cove!

Gentleman Rat Studios (@GR-Rob ) describe it as “a little bit Animal Crossing, a little bit Stardew Valley. Maybe even a little bit Windwaker, too."

Wishlist the game: https://bit.ly/CritterCove

Just make it exist first.

You can make it look nice later.

That's my philosophy too, but I often compartmentalise it and do it in stages.

Add a feature, get it working, then later make it look good!

https://www.patreon.com/posts/81674255