2 years ago

Ok, Moving Doors on Houses is done I think. Even got a nice error wiggle, to let you know you can't move a door off a wall.

Next I need to finish reworking the ground check so I can let you move Furniture. Think I'll just make you need a free valid space.


Probably not worth the effort to do a system for swapping 2 furniture locations, it's easy enough with walls and doors since they're the same size and have limited locations.

Trying to swap a 3x1 bench for a 2x2 Grindwheel is too much for me to wrap my head around.

Also, updated the Control Orb sprite! I realised it didn't take up the whole sub-cell so walking behind it looked weird.
Didn't like how tall it was after, so I halved the height. I also animated I shine on the orb, but I'm not sure when that would run



2 comments

Loading...

Next up

I now have working Vertical Gates! Also reworked the build code so that the Wall parts are automatically built either side of the Gates, saves me having to work it out each time.

Boom, shake shake the room!

wait,

WAIT. WAIT WAIT WAIT. JOLTIDAY GOBLINS!?!?!?!!!!!!

Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt! 

Head over to the shop to collect yours 👉 https://gamejolt.com/#shop

WOOP!

Opera GX's #GXNailArt competition has arrived on Game Jolt!

You might have missed Worlds, but you can still be a winner. Take part in the #GXNailArt contest to have a chance to win Riot Points!

Get started by completing our #GXNailArt quests!

Mob locks work! Activating the Beacon locks the gate and spawns mobs, killing them all grants a reward and unlocks it letting you out again!

Nothing I make will ever be better than the tiny birbs

Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.

Adding a key system for Gates and stuff (on top of the existing Button system which is now over-rided by keys) I can also have other conditions like a specific number of enemies need to be killed before they open.

Need to fix the collision detection.