11 months ago

Ok so it's not that noticeable, but I really don't like how the arrow gets distorted as you rotate it, specifically the black outline ends up with missing pixels.


I guess I could make the arrow more like a line, that would probably help.

I think drawing it to a surface, scaling it up, then drawing the surface the correct size might work, but it seems kind of overkill.

I'm def not just drawing the arrow for every angle!

(¬`‸´¬)

Btw, the reason I'm including a UI is because when you're facing downwards it feels wrong to push up to increase the throw distance, so I'm hoping this will help relieve that!



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Wa-hooo!

Thanks to my nephew I finally got my Lucky Shiny Koffing!

SO HAP

YUS!!

I hope you're all having a great weekend!

I...I think the Fish Pond is working...

Madeline is the main protagonist of the mountain climbing platformer, Celeste. The game has been praised for its visuals, gameplay, and introspective narrative. The game's creator Maddy Thorson confirmed that Madeline is trans in 2020.

Woop!

animating my forever wip

If you see this, post a bird.

Woop woop!

#pridejolt

Dive into the cozy post-apocalyptic open world of Critter Cove!

Gentleman Rat Studios (@GR-Rob ) describe it as “a little bit Animal Crossing, a little bit Stardew Valley. Maybe even a little bit Windwaker, too."

Wishlist the game: https://bit.ly/CritterCove

It's not as good as when the player fishes, but NPC's can now fish in Fishponds. I need to set up some more variables to get the bobber to bob and to let them be able to cast the line.

Also animate the water...maybe add shader?

That's tomorrows job.