For now I'm using a modified version of FFVI's calc as I have no idea how best to make one from scratch X'D
I don't have all the same variables so it's not a great fit.
Enemies can now also have up to 3 skills, they can have an Elemental Typing, inflict a Status Effect, or an Additional Effect.
Enemies can miss based one NPC defence/resistance stats.
Also if they run out of MP they will attempt to recover a portion of their Max.
Been getting lots of nostalgia flashbacks to my Crescent Island days while coding this
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