3 months ago

OK! Spelunking Combat update!

Stats are now taken into account in damage calculation for both NPC's and Mobs.


For now I'm using a modified version of FFVI's calc as I have no idea how best to make one from scratch X'D
I don't have all the same variables so it's not a great fit.

Enemies can now also have up to 3 skills, they can have an Elemental Typing, inflict a Status Effect, or an Additional Effect.

Enemies can miss based one NPC defence/resistance stats.

Also if they run out of MP they will attempt to recover a portion of their Max.

Been getting lots of nostalgia flashbacks to my Crescent Island days while coding this



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Since I added a fade in/out on death I've also added it to moving between floors!

Didn't add it to the Teleporter though...maybe that should have a white/blue fade instead?

OH OF COURSE I see this Quest after just doing a huge number of likes >:| FINE! I'll like even MORE posts! That'll show em'!

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Sorted! Really wish they'd put links to the accounts in the challenge instead of having to copy paste the names in to the search box

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Cutscene system rework is coming along nicely! Now I need to update the Chat system too so they can work together for story NPC's, otherwise they can only do smalltalk.

But now, I slep

Take care everyone, I hope you're all having a great week!