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Found this in the archive. ZELDA style targeting in Unreal Engine.
Ok, first level gameplay demo completed. Will focus a little more on video production, but this is the best I can do for now. Please share, any and all feedback will be appreciated.
Added a new health bar. Color and opacity will be the same as the player body color.
Intro Video..I think the end of the sequence needs some tweaking.
Targeting completed on interactables. Now to test on some enemies :)
Simple splash screen...
LOOK WHAT I'VE FOUND, is this the Master's Sword?
Adding an additional element to the current level. Once the player obtains his weapon, he travels through a portal, where he has to defend a computer console from being hacked...
Working on a new color scheme..adding some finishing touches to the textures.
Updated version, will stick with this one for now..
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