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Next up
Targeting play test on some enemy characters.
The Warrior was re-designed.
Like, share, tell me what you think.
The Hero..
Adding an additional element to the current level. Once the player obtains his weapon, he travels through a portal, where he has to defend a computer console from being hacked...
Added a new health bar. Color and opacity will be the same as the player body color.
Simple splash screen...
Targeting completed on interactables. Now to test on some enemies :)
Found this in the archive. ZELDA style targeting in Unreal Engine.
Basic character design. More armor will be added as the story progresses...
Updated version, will stick with this one for now..
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