Game
Immortal Sins

8 years ago

One down, two to go...




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Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.

It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.

Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.

A small teaser for the next update.

Jump List returns in the next update.

Waz zis? An overhauled map? Yes. Coming soon.

A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.

Done some improvements to the backup system. Even added an icon to let you know that it's working.

Added achievements. Because why not?

Time for a bit of shenanigans: RPG Maker MV running on top of Tauri! This more future proofed framework means better performace and smaller file sizes. It does require some re-work in the engine, but it could lead to true cross-platform games.