Game
PropHunt











3 years ago

Patch 0.2.0

Bug fixes and Minor improvements

See Article for all the notes


Additions

  • Added blocking Volumes (invisible walls) in Valley map

  • Added cross-hair color adjust

  • Added sliding door sound

  • Added mountain rocks

  • Added ceiling to valley building and lowered the lights

  • Added a Map Vote system

  • Added server name character limit

Changes

  • Disabled weapon collision offset replication

  • Changed Cabin maps

  • Default Lights now have a glow

  • Glass doesn't smash from prop just touching it

  • Flashlight turns itself on after switching weapons if previously left on

  • Minor improvements to Join menu

    1. Text wrapping for join menu

    2. Added Colors

    3. game mode section removed

  • Reduced Brightness for holosight

  • Actual grenade Launcher

  • Friends list priority

    1. Playing

    2. Online

    3. Away

    4. Offline

Issues Fixed

  • Fixed spectators leaving counting towards a kill

  • Fixed Join System, it now takes a bit more time but makes sure you load in the right level (had to do this for the vote system)

  • Fixed an issue where characters couldn't step up on prop players

  • Fixed an issue where hunters would go through prop players

  • Fixed Sniper hit trace

  • Fixed explosions not registering radial damage

  • Fixed valley night sound

  • Fixed closet door replication



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My new & probably my last project for a while

based on Superliminal fan game I created almost 2 years ago

Gotta finish this artistic shader nightmare

Devil Z

Nissan Fairlady Z S30

PropHunt now available for Linux. YAY! ヽ〳 ՞ ᗜ ՞ 〵ง Major thanks to @UberPolice for Requesting & Testing.

Update 0.2.6

Size cut, Optimization and small fixes.

Update 0.2.5

Added a Gameplay Modifier, Map changes and Fixed several Bugs

Designing Levels That Tell Stories I'm always looking for ways to add variety to my levels—making them fun to explore, full of surprises, and visually rich with storytelling. In Lobo, every path has a purpose, and every obstacle has a story behind it.

Changing the prop mechanics to accomodate the size of the object by using temporary capsule.

Its a bit hard since not all objects are round, and that the character sometimes falls through the floor.

Edit: Found a solution