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4 months ago

Having fun debugging bullet impacts to dynamically change VFX and SFX based on the surface. ๐ŸŽฏ๐Ÿ’ฅ

Turn on ๐Ÿ”Š

#GameDev #UnrealEngine #IndieGameDev #LoboGame




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Perfect your timing, and a successful parry will be your reward! โš”๏ธ #GameDev #IndieDev #LoboGame

Why are headshots so satisfying?

Itโ€™s the perfect balance between risk and reward.

But be carefulโ€”in Lobo, a missed shot means trouble. The noise and enemy reactions will alert nearby foes! ๐ŸŽฏ๐Ÿ”ซ

Blocking out the design for a new level and running tests in Unreal Engine for my game Lobo. Excited to see how it all comes together! ๐Ÿšง๐ŸŽฎ

Happy Video Game Day! ๐ŸŽฎ

Celebrate by completing our quests!

(They'll be in your quest log until September 19th.)

Introducing quick access to Heavy Attacks for crowd control in Lobo! โš”๏ธ But there's a catch: these powerful moves consume stamina. Use them wisely and strategize before engaging in combat! #LoboGame #GameDev #IndieDev

@GabrieleGiuseppini has added exclusive Floating Sandbox avatar frames, stickers, and backgrounds for all of you!

Set sail to the shop and collect 'em all! https://gamejolt.com/#shop

#gjbroadcast

Turning limitations into features, part 2!

Check out the latest improvements to my Dynamic Comic Strip for storytelling in Lobo. I've enhanced the aesthetics with a new shader and added introductory animations and dynamic text for comic blurbs.

Quickly testing my comic shader in real time for Lobo! Using custom depth passes, I can selectively colorize specific meshes.

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

A Dragon Ball-Inspired Version of Myself as my submission for the 2024 Reallusion Character Contest Made with Character Creator, Blender, Marvelous Designer and Substance Painter