Having fun debugging bullet impacts to dynamically change VFX and SFX based on the surface. ๐ฏ๐ฅ
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Why are headshots so satisfying?
Itโs the perfect balance between risk and reward.
But be carefulโin Lobo, a missed shot means trouble. The noise and enemy reactions will alert nearby foes! ๐ฏ๐ซ
Blocking out the design for a new level and running tests in Unreal Engine for my game Lobo. Excited to see how it all comes together! ๐ง๐ฎ
Happy Video Game Day! ๐ฎ
Celebrate by completing our quests!
(They'll be in your quest log until September 19th.)
@GabrieleGiuseppini has added exclusive Floating Sandbox avatar frames, stickers, and backgrounds for all of you!
Set sail to the shop and collect 'em all! https://gamejolt.com/#shop
Turning limitations into features, part 2!
Check out the latest improvements to my Dynamic Comic Strip for storytelling in Lobo. I've enhanced the aesthetics with a new shader and added introductory animations and dynamic text for comic blurbs.
Quickly testing my comic shader in real time for Lobo! Using custom depth passes, I can selectively colorize specific meshes.
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
A Dragon Ball-Inspired Version of Myself as my submission for the 2024 Reallusion Character Contest Made with Character Creator, Blender, Marvelous Designer and Substance Painter
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