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Mega Man: The Rulers of Space
1 year ago

A custom time control system for #UnrealEngine. Footage shows all time slowed down, then later only Enemy & Environment time slow being toggled.

Time can be categorized and put into a hierarchy for an unlimited level of control. #gamedev




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The item animations stay in sync always, no matter where, when, or how many spawn.

(60fps version in replies.)

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