Fixed a bug when exiting the camera your cursor would sometimes stay on screen
Fixed a bug where if you pressed Esc when you were not in cams it would play the animation of you exiting them
Fixed a bug where sometimes if you exited the camera system the widget would get stuck on your screen permanently
Changed and optimized lighting in the Museum level
Fixed foxy not having walking/running animations on night 3 (I didnt notice because i didnt have much time to test night 3)
Changed Phantom Chica's eye lights a little on the Museum level
Added a couple new things in the Museum
Made it so that when you get to the exit door at 6am on night 5 after completing the objective it disables the AI so that you'll be guranteed the ending cutscene and not die if you were being chased.
Removed a fucking cube that i forgot to delete when testing collision
Next up
Thumbnail and banner update:
ALPHA 1 build release: (Test build updated and made public)
Teaser 1:
Play @pm-studios
' Bandit Trap Open Beta!
Grab your rocket chairs, vacuums, and toilet tornadoes! Report one more time for our final beta! Live through March 23rd 6 am CET.
Complete quests based on the game!
Play the beta: https://bit.ly/BanditTrapBeta
Renaming the game to “360000 Milliseconds With Wade And The Small Tangerine Rabbit”
BIG NEWS: Your Bandit can wear a Game Jolt hat and shirt in Bandit Trap!
Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta
It ends on March 23rd at 6 am CET!
Devlog March 2025:
Springbonnie’s AI and NIGHT 2.
Development Update: August 2025
5/27/2025













1 comment