14 days ago

Pathing bug seems fixed.


I'm unsure if there's any actual difference is between running path_start and just using coord = approach(), but I've now got things set up so Underground and culled NPC's use the approach method and that seems to have fixed them getting teleported to the corner when the Underground room is left.

It never happens when leaving the Island surface, so for now I'll keep the path_start for the Goblins there.

Even gave Shorty some Cheese as a treat.

...didn't seem that happy about it though

If it turns out there's no difference I'll probably scrap the path_start method and just use the approach for everything. Seems like I'm just complicating things by having both.



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Doing lots of code stuff, so have some pixelart!

This is one of @bluewit 's characters (they do amazing pixelart!!), I really love how it turned out. This one really made me want to redo all my Goblin hair parts in my game to be less complicated!

Been fixing a bunch of NPC bugs I made when I got them to interact with Stairs, I don't think I've got them all yet, but it seems to be all working again.

The second I stopped recording the Goblin on the left teleported off the chair...

So tired, have a wizard!

Play our game, Bloodless, and complete the Help Tomoe quest to unlock the Bloodless sticker pack!

Start the quest: http://gamejolt.com/#quest

Game Jolt has given out all of their free Steam keys!

Yup, looks like going to The Underground and going to The Caves all works right! NPC's get left behind when you go to the Caves, as intended, but they get paused so I might want to remake the Caves like the Underground so they can keep active.

Happy Video Game Day! 🎮

Celebrate by completing our quests!

(They'll be in your quest log until September 19th.)

Think me taking a day off since I've gotten all that done.

If you haven't already please go read my progress post

here

https://www.patreon.com/posts/109608571

or here

https://gamejolt.com/p/august-game-dev-progress-2024-atbalmut-ch…

Thank you

Keep being awesome everyone!

OK! Think it's all working?

All of this is the same map, I just cull the Island Surface when you go to The Underground, and cull the Underground when you go anywhere else.

The Caves are generated when you visit them and are fully RNG.

so darn cute 😭🥺 edit: i'm having lasagna for dinner by coincidence, lol

Saw some people posting gamedev water pics so I though I'd join in. Here's how my water currently is. I need to learn more about shaders and surfaces so I can improve it.