2 years ago

Pathing bug seems fixed.


I'm unsure if there's any actual difference is between running path_start and just using coord = approach(), but I've now got things set up so Underground and culled NPC's use the approach method and that seems to have fixed them getting teleported to the corner when the Underground room is left.

It never happens when leaving the Island surface, so for now I'll keep the path_start for the Goblins there.

Even gave Shorty some Cheese as a treat.

...didn't seem that happy about it though

If it turns out there's no difference I'll probably scrap the path_start method and just use the approach for everything. Seems like I'm just complicating things by having both.



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From the weekend😸

OMG the reason that the lighting was inconsistent is because there's bug in my Weather system that means it always draws a cloud shadow over the Island (but not the Caves or the Underground)

Ok, lighting test set up, kind like this setting? Blend mode bm_src_alpha bm_dest_alpha

wow thats a crunchy gif!

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