Loading...
197
7 months ago

Pawns now follow the player and avoid obstacles, we are still working on the environment

#gamedev #indiedev #pixelart




1 comment

Loading...

Next up

More characters and animations made in Blender for our new Metroidvania game

#blender #gamedev #indiedev #pixelart

Working on the main character's rig and IK

#blender #gamedev #indiedev #pixelart

Pawn shape enemy for our 3D metroidvania game

#gamedev #pixelart #devlog #lowpoly

Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt! 

Head over to the shop to collect yours 👉 https://gamejolt.com/#shop

#gjbroadcast

A sneak peek of the first attack animation as we finish fine-tuning the combat system in Godot

#gamedev #blender #indiedev

Dive into the cozy post-apocalyptic open world of Critter Cove!

Gentleman Rat Studios (@GR-Rob ) describe it as “a little bit Animal Crossing, a little bit Stardew Valley. Maybe even a little bit Windwaker, too."

Wishlist the game: https://bit.ly/CritterCove

Pixel art animation for enemy eyes

#gamedev #pixelart #aseprite #indiedev

First combat tests against the pawns in our new metroidvania game

#gamedev #pixelart #indiedev

Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.

The new enemy is already in Godot along with its animations, now we are working on the first AI and combat tests