Game
Redemption of the Damned

4 years ago

PC horror "Redemption of the Damned" (#RoD) is scheduled for release in Q4. 2021.

Everything that frightened you in fairy tales and myths will come to life in the scenery of medieval Europe.

Add the game to your Steam-wishlist - https://bit.ly/3ycIVIk




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#horror #gamedev DevDiary: hand-to-hand combat.

In the harsh world of RoD gamer can left without any staff in case of death. It's unfair to leave the player without possibility to fight.

So, we're expanding the combat capabilities.

Feel like berserkers.

#survival DevDiary: inventory and character parameters.

We will be grateful for your comments after you visually check the usability of the proposed inventory and how clear it is.

RoD. DevDiary. Combat mechanics:

- parry, causing stunning of the enemy;

- block with loss of stamina;

- fast hit with normal damage;

- heavy hit with increased damage and high consumption of stamina;

- one-handed ax that can be purchased in the village.

@Miles_Games is a Jolter to Watch, 3D modeler, 2D artist, Music composer, and Game developer!! Follow @Miles_Games before the quest ends on December 23 and you'll get Coins!

DevDiary: ragdoll.

What could be better than killing the imps in different ways?

Beautifully slam the enemies against the elements of the environment, for sure.

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#RoD. DevDiary: dash (+bonus). The protagonist has been added mobility when fighting the enemy by means of a dash in the direction of movement. Award for the author of the most valuable commentary - Beta-key. Halloween is here :)

#horror #survival DevDiary: blunderbuss.

Europe of 16–17 centuries - a period of wars and revolutions with successes and failures in the development of hand-held firearms and the usage of the weapons from previous centuries, like the blunderbuss.

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Happy to show the significant progress in development of "RoD" for the last monthes. https://www.youtube.com/watch?v=qgrW9fZIzeo&t=4s

Here we focused on improved visual&sound effects when causing and receiving damage, using weapons; improved enemy animations; UX/UI system core.