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Game
Redemption of the Damned
4 years ago

#horror #survival DevDiary: blunderbuss.

Europe of 16–17 centuries - a period of wars and revolutions with successes and failures in the development of hand-held firearms and the usage of the weapons from previous centuries, like the blunderbuss.




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#survival DevDiary: inventory and character parameters.

We will be grateful for your comments after you visually check the usability of the proposed inventory and how clear it is.

#RoD. DevDiary: dash (+bonus). The protagonist has been added mobility when fighting the enemy by means of a dash in the direction of movement. Award for the author of the most valuable commentary - Beta-key. Halloween is here :)

DevDiary: ragdoll.

What could be better than killing the imps in different ways?

Beautifully slam the enemies against the elements of the environment, for sure.

#gamedev #unrealengine #horror #indiegame #survival

Madeline is the main protagonist of the mountain climbing platformer, Celeste. The game has been praised for its visuals, gameplay, and introspective narrative. The game's creator Maddy Thorson confirmed that Madeline is trans in 2020.

Happy to show the significant progress in development of "RoD" for the last monthes. https://www.youtube.com/watch?v=qgrW9fZIzeo&t=4s

Here we focused on improved visual&sound effects when causing and receiving damage, using weapons; improved enemy animations; UX/UI system core.

Both the game and the TV show of The Last of Us have been praised for their depiction of Bill. In 2013, GLAAD described the game's Bill as being "as deeply flawed but wholly unique a gay character found in any storytelling medium this year."

RoD. DevDiary. Combat mechanics:

- parry, causing stunning of the enemy;

- block with loss of stamina;

- fast hit with normal damage;

- heavy hit with increased damage and high consumption of stamina;

- one-handed ax that can be purchased in the village.

#horror #gamedev DevDiary: hand-to-hand combat.

In the harsh world of RoD gamer can left without any staff in case of death. It's unfair to leave the player without possibility to fight.

So, we're expanding the combat capabilities.

Feel like berserkers.

This week's #FanArtFriday celebrates the release of #SecretOfTheMimic!

Accept the quest to get started.

#survival DevDiary: Damage system.

It's one of the main issues when working out the mechanics of melee weapons.

The trick of the method shown in the video lies in the almost complete correspondence of the movement of the weapon to inflicting damage.