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A* Pathfinding, which is a form of pathfinding designed to be a more efficient solution, is what you are looking at right here. Or, to be more specific, node based A*. (Continued in article)
Rate (not good at pixel art)
Work in progress animations for Halo: Fireteam Echo using @bamfyu 's "TopdownCharacterRig-AnimationToolkit" ( https://gamejolt.com/games/bamfyu-assets-dump/744496 )
All assets are placeholders.
Note: The Game Page for Halo: Fireteam Echo is currently a work in progress as well.
SGI-STRIKE REMASTERED - WEAPON DEMO
Gonna start working on some A* pathfinding soon for my upcoming Halo game, wish me luck :D
First Shockwave 2 project ever has been remade.
Trying my hardest to get a working alpha build out soon. (turn volume up)
Here's some old WW2 art i made for a game idea that never really turned into anything.
Death animations and blue torch.
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