3 years ago

PFP/Banner Update, thoughts? (Grabbed from Google)




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Trying my hardest to get a working alpha build out soon. (turn volume up)

Stress testing the pathfinding engine after i did some work on optimization. I also felt like it was needed to change the order at which each node pathfinds, therefore making the ones closer to the destination go first. Implementation coming soon!

Here's some old WW2 art i made for a game idea that never really turned into anything.

OCTOBER 13 2026

Gonna start working on some A* pathfinding soon for my upcoming Halo game, wish me luck :D

SGI-STRIKE REMASTERED - WEAPON DEMO

When you see this at the movie theater (Halo Fireteam Raven)

A* Pathfinding, which is a form of pathfinding designed to be a more efficient solution, is what you are looking at right here. Or, to be more specific, node based A*. (Continued in article)

First Shockwave 2 project ever has been remade.

Rate (not good at pixel art)