2 years ago

PFP/Banner Update, thoughts? (Grabbed from Google)




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When you see this at the movie theater (Halo Fireteam Raven)

This is Vortex, a very wip local multiplayer game.

The main focus is to be a mayhem kind of game, with easy outplay and strategy options.

I got this idea after some discussion with a friend and evolved it a little more (Read article)

Trying my hardest to get a working alpha build out soon. (turn volume up)

New Shockwave 2 Optimization and Bug fix update Overhaul 1.4

Stress testing the pathfinding engine after i did some work on optimization. I also felt like it was needed to change the order at which each node pathfinds, therefore making the ones closer to the destination go first. Implementation coming soon!

CB2 Ultimate is finally out! Read below for more info!

Has anyone heard of The Sounds Resource? If not, i just discovered it seems like it'll be a HUGE help with game sounds. I can literily just skip the whole sound design step if i'm making a fan game. Which i am. Idk. Check it out: https://www.sounds-resource.com/

Gonna start working on some A* pathfinding soon for my upcoming Halo game, wish me luck :D

I've been working on this for awhile, might turn it into a game. Perlin noise terrain, skybox, and AI enemies soon!

Showcase of the old version of H:FE. This is NOT what the final product is going to be like, this was more of a test project so i could see the direction i wanted to go in. Only the good parts of this will be ported to the real game. Any thoughts?