3 years ago

PFP/Banner Update, thoughts? (Grabbed from Google)




6 comments

Loading...

Next up

Rate (not good at pixel art)

A* Pathfinding, which is a form of pathfinding designed to be a more efficient solution, is what you are looking at right here. Or, to be more specific, node based A*. (Continued in article)

SGI-STRIKE REMASTERED - WEAPON DEMO

Has anyone heard of The Sounds Resource? If not, i just discovered it seems like it'll be a HUGE help with game sounds. I can literily just skip the whole sound design step if i'm making a fan game. Which i am. Idk. Check it out: https://www.sounds-resource.com/

First Shockwave 2 project ever has been remade.

Trying my hardest to get a working alpha build out soon. (turn volume up)

Gonna start working on some A* pathfinding soon for my upcoming Halo game, wish me luck :D

Death animations and blue torch.

This is Vortex, a very wip local multiplayer game.

The main focus is to be a mayhem kind of game, with easy outplay and strategy options.

I got this idea after some discussion with a friend and evolved it a little more (Read article)