Game
Voxel Fight (OLD)
5 years ago

phew, just implemented a smarter power up spawn system for each game mode. time to eat!




0 comments

Loading...

Next up

Wall climb implemented and the semi-working. If the ball is on the complete opposite wall, the computer currently doesn't know how to handle the situation, which is my next AI issue to address. Adjacent walls are a-okay tho.

Just been working on some odds and ends. Next up? Cues for when someone has a powerup.

pushing a new release, 2.2 that change the controls for keyboard for START = Return button and ATTACK = 'f' key. I hope to have a settings screen in a few weeks that'll give the player more control here.

What do you think of the water dragon?

A quick clip of the world scoreboard in action.

Update coming soon!

Got some new additions and hopefully a new Windows build this weekend. Check it out and let me know what you think!

patched new version with keyboard controls

Bringing wall climbing back! Preview image here, and of course always check out "Chambers" for the original prototype with wall climbing.

Check it out!