Game
Voxel Fight (OLD)
7 years ago

phew, just implemented a smarter power up spawn system for each game mode. time to eat!




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Bringing wall climbing back! Preview image here, and of course always check out "Chambers" for the original prototype with wall climbing.

No new playable build this week, but here's a preview of a new powerup I'm testing! Think of it as a magnet. What do you think? Any ideas for powerups?

Some updates for Voxel Fight, check it out!

New characters and intro sequence

Wall climb implemented and the semi-working. If the ball is on the complete opposite wall, the computer currently doesn't know how to handle the situation, which is my next AI issue to address. Adjacent walls are a-okay tho.

Check it out!

A quick clip of the world scoreboard in action.

Added new ways for the player to know who has the ball, trying out a new scoreboard layout, and much more!

Update coming soon!

What do you think of the water dragon?