Game
Voxel Fight (OLD)
7 years ago

phew, just implemented a smarter power up spawn system for each game mode. time to eat!




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Some new Art in the level and other fun changes. Next major milestone is implementing the final feature, rotating levels. I got them working, but there's...bugs.

Just been working on some odds and ends. Next up? Cues for when someone has a powerup.

Added new ways for the player to know who has the ball, trying out a new scoreboard layout, and much more!

New characters and intro sequence

The new artwork in action

Some updates for Voxel Fight, check it out!

No new playable build this week, but here's a preview of a new powerup I'm testing! Think of it as a magnet. What do you think? Any ideas for powerups?

patched new version with keyboard controls

Wall climb implemented and the semi-working. If the ball is on the complete opposite wall, the computer currently doesn't know how to handle the situation, which is my next AI issue to address. Adjacent walls are a-okay tho.

Got some new additions and hopefully a new Windows build this weekend. Check it out and let me know what you think!