Game
Voxel Fight (OLD)
6 years ago

phew, just implemented a smarter power up spawn system for each game mode. time to eat!




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Just been working on some odds and ends. Next up? Cues for when someone has a powerup.

New characters and intro sequence

patched new version with keyboard controls

Added new ways for the player to know who has the ball, trying out a new scoreboard layout, and much more!

Some new Art in the level and other fun changes. Next major milestone is implementing the final feature, rotating levels. I got them working, but there's...bugs.

Last release 5/5 borked keyboard controls on the UI. Next release will fix. Controllers still work fine (main way to play)

pushing a new release, 2.2 that change the controls for keyboard for START = Return button and ATTACK = 'f' key. I hope to have a settings screen in a few weeks that'll give the player more control here.

The new artwork in action

Wall climb implemented and the semi-working. If the ball is on the complete opposite wall, the computer currently doesn't know how to handle the situation, which is my next AI issue to address. Adjacent walls are a-okay tho.

A quick clip of the world scoreboard in action.