Next up
Core Mechanics Prototype
✅ Classic chess logic ported to Unity ✅ Walls added as immovable obstacles on board ✅ Custom rule engine allows piece movement and attack range to be redefined per piece
Core Mechanics Prototype ⚠ Currently testing new interactions like catapult splash damage and indirect attacks
Characters and Animations 🧪 Joker logic implemented — allows "one-time rule-bending" per game (e.g., teleport, swap positions, or override move rules)
Characters and Animations
✅ Basic idle and move animations added for sentinels 🎨 Visual differentiation of factions via shaders and color overlays
Characters and Animations
✅ Basic idle and move animations added for knight, catapult, dragon units 🎨 Visual differentiation of factions via shaders and color overlays
A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!
Terraria
My D&D art for my family so far (WIP if you couldn't tell)
Levels' maps.
Path of Kami, running around the shrine area
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