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11
Game
Through the Thorns and Curses
10 months ago

Preparation for scenario rotation in Demo.
Fulfill the condition and reach the final tile.




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work in progress - card tags and labels implementation. goal - different card groups to achieve additional play options and synergies.

Publishing time - some screenshots updates:

- light changes

- player pawn with bow and arrow

- minor UI changes

Hi for all new followers

Thank you, @gamejolt , for the amazing opportunity to be presented at LVL UP EXPO!

Your fellow Jolters are still hard at work making GREAT #GameJoltColors25 art!

There's still time for YOU to be part of it. Check your quest log to get started.

All artists are tagged below! 🔽

screenshot for #screenshotsaturday

Lynked: Banner of the Spark is a colorful action-RPG & town-builder where you and your robot buddies help build a new future from the ground up.

⚠️ The game has a free Steam Weekend from August 7 to August 11!

Try the game now: https://bit.ly/LynkedSteam

Now some cards can have additional effects while in your deck:

- some trophies are more valuable; you may want to keep them

- and some wounds are even worse

Working on an ability that allows movement to a wider range of tiles in one turn. The current selection for 'available to move' isn't working out for this (it's a mess).

Some WIP iterations:

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Some tests for different tokens. Next step in this direction: practical token usage as markers and abilities on the map