Game
Mega Man: The Rulers of Space

2 years ago

Process for converting the Arcade running animation to SNES specifications. This one adds a lot of little details (feet bottoms), and reshapes the legs heavily! #MegaMan #Rockman #pixelart




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Light work today on combining a piece of data and a checkbox. Unreal can't do this through C++ templates so I had to manually make a variant for each data type. Made it for several universal Blueprint data types.

This Linux tool Dev Toolbox is really handy! Has all sorts of convenient converters, encoders, image format changer, colorblind preview, color utiities, etc.

It's so cold today, it sucks! I want to sit outside a bit with Kirby.

He is on the couch next to me right now. He loves that little stick I brought inside for him lol.

When Dr Wily goes HARDSTYLE

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I DEMAND another Mega Man Show!

I got unreasonably mad at combining text in C++ Macros, so I made this lol. I'm honestly surprised it works.

This is an example of what I was talking about last week when I say that Physics Boxes in modern engines are not good for Character Alignment on Slopes in 2D games. I think Physics Capsules are a great middle ground solution. #gamedev #pixelart

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

It got warmer so Kirby and I went out.