
Real time sun reflections are added to Elite, next thing is Distance based fog and Volumetric fog.
After that I am going to add few changes to Raycaster Build of Elite
Next up
Started tracing weapons for my game.
Just revealing this for my physics engine, I made this in 3 days. It is going great so far, it is far more optimized than coding complicated stuff in engine, because it is being done without one block, not 2 not 10, just one block.
Working on my game, doesn't have a name yet. It is being made in scratch, a kids programming language. How does it look for now?
hol' up i might be cooking (my 3d extension)
The Scratch Team has just recently updated their Terms of Service yesterday, letting you know they now have full permission to use your content to train AI models.
Yall probably thought I stopped working on this game like 2 weeks ago, well, you were so wrong lol. Multiplayer alpha will be available tomorrow, for few weeks, I'll even add voice chat.
Guerilla wars is coming with another horror game in bundle. Guess what's in next game.
Btw it is 3D game made in scratch, a kids coding language
This is a general #UnrealEngine tool, not specifically for the Mega Man project. It can copy the data from ANY Blueprint or C++ UPROPERTY variable, and copy it back to any compatible variable. Could lead to making Save States for Rollback Netcode.
Redoing my 3d scratch engine completely.











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