Game
Voxel Fight (OLD)
7 years ago

Released a new version that contains 3 game modes: countdown, score count, and death temple. You can also enable bots via the options.




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What do you think of the water dragon?

Wall climb implemented and the semi-working. If the ball is on the complete opposite wall, the computer currently doesn't know how to handle the situation, which is my next AI issue to address. Adjacent walls are a-okay tho.

Last release 5/5 borked keyboard controls on the UI. Next release will fix. Controllers still work fine (main way to play)

Got some new additions and hopefully a new Windows build this weekend. Check it out and let me know what you think!

Update coming soon!

pushing a new release, 2.2 that change the controls for keyboard for START = Return button and ATTACK = 'f' key. I hope to have a settings screen in a few weeks that'll give the player more control here.

No new playable build this week, but here's a preview of a new powerup I'm testing! Think of it as a magnet. What do you think? Any ideas for powerups?

Bringing wall climbing back! Preview image here, and of course always check out "Chambers" for the original prototype with wall climbing.

Just been working on some odds and ends. Next up? Cues for when someone has a powerup.

New characters and intro sequence