Game
Immortal Sins
8 years ago

Resuming development


After almost a month of silence, development of Immortal Sins is resuming.

For those who don’t know, the laptop’s charger broke, and I had to stop developing the game until I replaced it. Today, I got a new replacement (which hopefully it will last much longer) and the development has returned. I’ll return posting bi-weekly updates around 15th of Octomber (assuming that I will have anything to share).

See you on the next post.



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Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.

Waz zis? An overhauled map? Yes. Coming soon.

Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.

Done some improvements to the backup system. Even added an icon to let you know that it's working.

Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.

Jump List returns in the next update.

The new package manager UI in action. Works regardless if you skipped the launcher or not.

It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

Enjoy a nice dish, get a nice buff. What's not to like?