Game
Immortal Sins
9 years ago

Resuming development


After almost a month of silence, development of Immortal Sins is resuming.

For those who don’t know, the laptop’s charger broke, and I had to stop developing the game until I replaced it. Today, I got a new replacement (which hopefully it will last much longer) and the development has returned. I’ll return posting bi-weekly updates around 15th of Octomber (assuming that I will have anything to share).

See you on the next post.



0 comments

Loading...

Next up

A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.

It's still pretty early work, but I am working on making the UI more dynamic and sleek. Including faces changing depending on their HP.

Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.

Jump List returns in the next update.

A small teaser for the next update.

Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.

It's a bit early, but I have something cooking. Keep an eye out.

Waz zis? An overhauled map? Yes. Coming soon.

Done some improvements to the backup system. Even added an icon to let you know that it's working.

Enjoy a nice dish, get a nice buff. What's not to like?