Game
Immortal Sins
9 years ago

Resuming development


After almost a month of silence, development of Immortal Sins is resuming.

For those who don’t know, the laptop’s charger broke, and I had to stop developing the game until I replaced it. Today, I got a new replacement (which hopefully it will last much longer) and the development has returned. I’ll return posting bi-weekly updates around 15th of Octomber (assuming that I will have anything to share).

See you on the next post.



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It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.

Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.

Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

Waz zis? An overhauled map? Yes. Coming soon.

It's a bit early, but I have something cooking. Keep an eye out.

Added achievements. Because why not?

Added a simple audio system to the launcher.

Done some improvements to the backup system. Even added an icon to let you know that it's working.

It's still pretty early work, but I am working on making the UI more dynamic and sleek. Including faces changing depending on their HP.