After almost a month of silence, development of Immortal Sins is resuming.
For those who don’t know, the laptop’s charger broke, and I had to stop developing the game until I replaced it. Today, I got a new replacement (which hopefully it will last much longer) and the development has returned. I’ll return posting bi-weekly updates around 15th of Octomber (assuming that I will have anything to share).
See you on the next post.
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