Game
Immortal Sins
9 years ago

Resuming development


After almost a month of silence, development of Immortal Sins is resuming.

For those who don’t know, the laptop’s charger broke, and I had to stop developing the game until I replaced it. Today, I got a new replacement (which hopefully it will last much longer) and the development has returned. I’ll return posting bi-weekly updates around 15th of Octomber (assuming that I will have anything to share).

See you on the next post.



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Overhauls on the way.

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.

A small teaser for the next update.

Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.

Something something... Stuff that I worked on.

A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.

Added achievements. Because why not?

Who did this?

Enjoy a nice dish, get a nice buff. What's not to like?