Game
Immortal Sins


9 years ago

Reworked the water reflections




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Added a simple audio system to the launcher.

Added achievements. Because why not?

Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.

It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.

Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.

Waz zis? An overhauled map? Yes. Coming soon.

Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.

Jump List returns in the next update.

Time for a bit of shenanigans: RPG Maker MV running on top of Tauri! This more future proofed framework means better performace and smaller file sizes. It does require some re-work in the engine, but it could lead to true cross-platform games.

It's still pretty early work, but I am working on making the UI more dynamic and sleek. Including faces changing depending on their HP.