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16
Game
Through the Thorns and Curses
17 days ago

Robbery encounter implementation with few new opponents




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Sometimes dev tools visuals also need to be improved

Current drawn scenarios (goals) at various stages of development (only one in demo). Each with different win conditions. Some have small differences (different resource gathering), but plan is to create scenarios with interesting new mechanics.

Final touches on opponent abilities before the demo update and their integration into the game!

An important step towards the release

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Extended scenario tests - changing the game field, selecting and revealing new goal.

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

editor view, improvements are coming

Сamera panning test. It's great, especially for new scenarios where the player starts in the middle of the map, but it causes a few problems:

- map light rework

- specific pawn animations rework

- battle start rework

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Wound cards are one of the earliest ideas implemented in the game. They can be a real pain in the deck. In future versions they will deal unique debuffs, but for now - you can fully rest in Town and clear your deck of wounds.