For whatever reason I couldn't replicate the shader as it was in the tutorial I used when I set this up, but at least I did get it working somewhat.
One issue I need to address is the water only exists in the water tiles, which means any wiggling can't exceed those positions or I end up with void gaps.

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1 year ago
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HMM! Well I think I've made it better? Framerate seems more stable on this poor laptop?
Not bad for built in graphics.
Too spooky!






















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