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10 months ago

Saw some people posting gamedev water pics so I though I'd join in.
Here's how my water currently is.
I need to learn more about shaders and surfaces so I can improve it.


For whatever reason I couldn't replicate the shader as it was in the tutorial I used when I set this up, but at least I did get it working somewhat.

One issue I need to address is the water only exists in the water tiles, which means any wiggling can't exceed those positions or I end up with void gaps.



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Need to find time to do this!

YUS!!

I hope you're all having a great weekend!

Woop woop!

#pridejolt

Madeline is the main protagonist of the mountain climbing platformer, Celeste. The game has been praised for its visuals, gameplay, and introspective narrative. The game's creator Maddy Thorson confirmed that Madeline is trans in 2020.

It won't let me

titan

HECK

and I must stress this

YEAH!

Building Menu rework is DONE.

Correct indicators for placing and moving stuff, code cleaned up, redundancies removed, duplicate code turned into a script for reuse.

It's not as good as when the player fishes, but NPC's can now fish in Fishponds. I need to set up some more variables to get the bobber to bob and to let them be able to cast the line.

Also animate the water...maybe add shader?

That's tomorrows job.

animating my forever wip

Wa-hooo!

Thanks to my nephew I finally got my Lucky Shiny Koffing!

SO HAP