For whatever reason I couldn't replicate the shader as it was in the tutorial I used when I set this up, but at least I did get it working somewhat.
One issue I need to address is the water only exists in the water tiles, which means any wiggling can't exceed those positions or I end up with void gaps.

311
1 year ago
Next up
Reworking the culling system so The Underground and the Caves uses a chunk system like the Island
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Had to do a full rework of the NPC Culling System, and now Goblins can use stairs again! Huzzah!
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The Rat
These Pokemon are up to no good 😒
Couple mad scientists right here.






















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