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1 year ago

Saw some people posting gamedev water pics so I though I'd join in.
Here's how my water currently is.
I need to learn more about shaders and surfaces so I can improve it.


For whatever reason I couldn't replicate the shader as it was in the tutorial I used when I set this up, but at least I did get it working somewhat.

One issue I need to address is the water only exists in the water tiles, which means any wiggling can't exceed those positions or I end up with void gaps.



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