Game
Immortal Sins
7 years ago

Second Edition Beta Build 20190123 uploaded!


  • Balancing changes in the prologue.

  • Changed the default save location (the launcher will automatically move the files to the new one).

  • Re-worked the logic that handles the skill upgrades.

  • Re-designed some of the maps.

  • Fixed a bug where the particles didn’t render properly.

  • Fixed a bug that spawned the player outside of the Drinking Bar (located in the Celtia Port).



0 comments

Loading...

Next up

Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.

Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.

Added achievements. Because why not?

It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.

Time for a bit of shenanigans: RPG Maker MV running on top of Tauri! This more future proofed framework means better performace and smaller file sizes. It does require some re-work in the engine, but it could lead to true cross-platform games.

Something something... Stuff that I worked on.

Jump List returns in the next update.

A small teaser for the next update.

A small teaser for the next tech test.

A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.