Balancing changes in the prologue.
Changed the default save location (the launcher will automatically move the files to the new one).
Re-worked the logic that handles the skill upgrades.
Re-designed some of the maps.
Fixed a bug where the particles didn’t render properly.
Fixed a bug that spawned the player outside of the Drinking Bar (located in the Celtia Port).
Next up
An updated title screen.
Jump List returns in the next update.
Game development progresses smoothly. A mini WIP.
Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.
Taking the wraps off. For real this time.
A small teaser for the next tech test.
Added achievements. Because why not?
Waz zis? An overhauled map? Yes. Coming soon.
Added a simple audio system to the launcher.
While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.










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