Balancing changes in the prologue.
Changed the default save location (the launcher will automatically move the files to the new one).
Re-worked the logic that handles the skill upgrades.
Re-designed some of the maps.
Fixed a bug where the particles didn’t render properly.
Fixed a bug that spawned the player outside of the Drinking Bar (located in the Celtia Port).
Next up
Added achievements. Because why not?
Overhauls on the way.
It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.
Done some improvements to the backup system. Even added an icon to let you know that it's working.
A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.
Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.
Waz zis? An overhauled map? Yes. Coming soon.
Enjoy a nice dish, get a nice buff. What's not to like?
Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.
Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.










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