Balancing changes in the prologue.
Changed the default save location (the launcher will automatically move the files to the new one).
Re-worked the logic that handles the skill upgrades.
Re-designed some of the maps.
Fixed a bug where the particles didn’t render properly.
Fixed a bug that spawned the player outside of the Drinking Bar (located in the Celtia Port).
Next up
A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.
A small teaser for the next tech test.
A small teaser for the next update.
Added achievements. Because why not?
Something something... Stuff that I worked on.
Waz zis? An overhauled map? Yes. Coming soon.
Done some improvements to the backup system. Even added an icon to let you know that it's working.
Jump List returns in the next update.
Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.
It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.










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