Balancing changes in the prologue.
Changed the default save location (the launcher will automatically move the files to the new one).
Re-worked the logic that handles the skill upgrades.
Re-designed some of the maps.
Fixed a bug where the particles didn’t render properly.
Fixed a bug that spawned the player outside of the Drinking Bar (located in the Celtia Port).
Next up
Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.
Added achievements. Because why not?
A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.
Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.
Overhauls on the way.
A small teaser for the next tech test.
Something something... Stuff that I worked on.
It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.
Enjoy a nice dish, get a nice buff. What's not to like?
Waz zis? An overhauled map? Yes. Coming soon.










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