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Grappling hook + timing = successful entrance
Next up
I got some feedback of the caracters looking too "cute" (or goofy was the exact word). There's some intentional goofiness for sure, but maybe the character style clashes too much with conventions of the stealth genre. I did an experimental paintover.
Made a rain cylinder effect (reducing the need for particles), and a tutorial explaining the process in broad terms (Unity, HDRP): https://t.co/XqnHulTzHj
We're giving out War Thunder starter pack keys!
Comment on this post to request yours!
Learn more (including how to redeem the codes if you get one) 🔽
Since the game's EA launch half a year, I've been focusing a lot on optimization. I made a post describing some methods I've used and showing the progress I've made: https://gustofwindgame.com/blog/?p=184
The eighth winner of our INAYAH Joltbux giveaway is @hiberd !
Enter by completing this quest: https://bit.ly/inayahjoltbuxgiveaway
We'll pick one winner for each day the quest is active! 🤯
I've recently done a bunch of landscaping work on the third mission of the game. I tried to get the barren terrain type to look close to the dwarf birch dominated highlands in northern Norway. Music by https://olliojamusic.com
When the character falls on a very slanted surface, it switches to fall with physics. I had this before too, but yesterday did some big improvements on how it looks (adding its own animation and adjusting the transitions, physics collider and camera).
Skye the Bunny is on a desperate search for her lost brother, Claudio… but she’s not alone in the dark.
🐰The Bunny Graveyard II launches next year!
I tried a hood on the character. I don't know what I'll do yet but I'm mostly leaning towards the original look.
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