Game
A Day In The Life
5 years ago

So anyone that's been here a while know that the code rewrite for ADITL has not been a priority recently. It is still something we wish to complete and will be steadily adding to it as we're still very fond of the concept and will be resuming work soon.




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Grey boxing the first layout for the game, But got very distracted making this arcade tunnel. But its starting to take shape at least.

Finally, you can sell the fruits/veg of your labour. :)

I'm currently working on a new game with a team of people. Here's a mannequin being assaulted for test purposes. Gotta do what you gotta do for your damage systems.

Opinions on a new graphics style?

Character customization: How and why bother? (expand)

Lightweight object recoloring test. This test is looking at coloring defined areas with as little excess data as possible and uses NO mask maps, alternate materials and does not break object batching (won't melt the PC when you have hundreds of swatches!)

Is he a... you know....

Our latest efforts have been rewriting our scene change code and with that comes some lovely transitions made using a greyscale image and a new shader.

VERY early test of very basic systems in my new project. Do your work, keep the lights on, and everything will be fine. I really want to gush about some of the things not seen here, but will save that until they can be shown off. FnafKit who?

Character bits! We're currently throwing together the character animation pieces for the new customization system :P