Game
Neonix!

1 year ago

So here the new Menu in place, the code is on github rn, and I can begin the other process to rename the game to something actually good I guess...




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Was a lot of time since the last devlog but now I can say the editor is coming :D

Also the game will be renamed on the next few days, it may continue with the original name in the source code but on publishing I will change it.

I really need get some sleep, all day just to make a particle controller.

Cya tomorrow guys ❤️

(btw this particle looks cool?)

Working on 0.0.2 Adding a RPC support since it was added the code on the old version but was not working since I didn't configured yet. Also I can begin working on a GamejoltAPI suppport as well

Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt! 

Head over to the shop to collect yours 👉 https://gamejolt.com/#shop

#gjbroadcast

Guys! the game now have Gamejolt API integration, I'm woking on it to make it more polished and less buggy but I'm proud that this thing is actually working

Dive into the cozy post-apocalyptic open world of Critter Cove!

Gentleman Rat Studios (@GR-Rob ) describe it as “a little bit Animal Crossing, a little bit Stardew Valley. Maybe even a little bit Windwaker, too."

Wishlist the game: https://bit.ly/CritterCove

Lots of commits since I'm now begin a process to migrate everything I've done before with the new methods

Yes the game still in active development, no I'm not dead (yet)

Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.

Was a lot of time since I don't post a devlog, but I was working on a lot of stuff, like preparing the engine to code the level editor. This editor mode screen is a bit rushed since I want to code the editor soon but I will polish it later.